Even after all these years, you could say that it has been unrivalled in this regard. It admittedly flags a little in the final third, but even then, Resident Evil 4 glues you to the edge of your seat, egging you on to see just what it has in store for next. And you never go long without finding yourself in an exceptionally devised situation that thrills you to the very core. The action is expertly metered against moments of exploration and light puzzling, creating the right balance of highs and lows that promotes extended bouts of gameplay. You see, there are two areas where it truly excels and that’s enough to keep the gameplay both rewarding and engrossing: sublime pacing and exceptional set-pieces. Just what type of game do you think this is?ĭespite my grumblings though, I actually think Resident Evil 4 is a good game. Wait… what? Dodge out of the way of some dynamite that’s landed right at your feet? Nah, you can’t possibly do that. Of course you can jump out of a second floor window and land without so much as scratch on Leon. Eventually you learn to adjust to your limited movement and Resident Evil 4 becomes somewhat special (more on that later), but you’re still left with a ridiculous plot overflowing with cringeworthy dialogue, some perplexing action hero-like contextual commands and over-the-top QTEs that fly in the face of Leon’s otherwise restricted agility. That’s Resident Evil 4’s biggest problem in my book though – it’s an action game through and through – and whilst that’s not so much of a bad thing, the old fashioned Resident Evil controls just don’t sit well with it. Or a woman that’s about to penetrate you with a pitchfork from the left hand side. You know, like an axe that’s flying through the sky aimed directly at your head. Actually, let me rephrase that it wasn’t the controls per se that were atrocious – their tank-like nature worked just fine for the slower paced Resident Evil titles that came before it – it was their use in conjunction with an over-the-shoulder third-person camera that seems to think you’d rather be looking at Leon’s back than anything else that may be happening. So let’s get it out of the way just what didn’t I like about Resident Evil 4 all those years ago? Well, where do I start? The controls were rather atrocious for one, making manoeuvring the returning protagonist Leon S Kennedy an absolute pain in the ass. Having last played the game on the Wii with its rather fantastic motion controls that allayed some of my issues with the GameCube original, would my thoughts about it on the Xbox One in 2016 be more favourable than they initially were, or would it still fill me with anger and tense excitement in equal amounts? I guess I really should have known the answer, as being a straight up lazy port this is Resident Evil 4 just as it always has been for better or worse. In fact, the ambivalence I feel towards it is what made me pick up the title once again for review. Ever since its original GameCube release in 2005, Resident Evil 4 has both disappointed me and filled me with joy.
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